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	<title>Forever Conan</title>
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	<link>http://www.foreverconan.com</link>
	<description>Forever Conan is an Age of Conan Community giving you the latest news about AoC: Hyborian Adventures. You will also find guides, information and resources to improve your play and experience in Age of Conan.</description>
	<pubDate>Sun, 21 Sep 2008 22:08:28 +0000</pubDate>
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	<language>en</language>
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		<title>About the PvP Patch</title>
		<link>http://www.foreverconan.com/about-the-pvp-patch/</link>
		<comments>http://www.foreverconan.com/about-the-pvp-patch/#comments</comments>
		<pubDate>Sun, 21 Sep 2008 22:07:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.foreverconan.com/?p=94</guid>
		<description><![CDATA[Last week the PvP patch for Age of Conan was finally released, and I&#8217;m sure I&#8217;m not the only one who has been waiting for this a long time. We have looked at what you can expect from this patch, and will describe the new features you should be aware of.

PVP Levels and stats
The first [...]]]></description>
			<content:encoded><![CDATA[<p>Last week the PvP patch for Age of Conan was finally released, and I&#8217;m sure I&#8217;m not the only one who has been waiting for this a long time. We have looked at what you can expect from this patch, and will describe the new features you should be aware of.</p>
<div><img class="alignnone size-full wp-image-95" title="pvpupdate_armory_big" src="http://www.foreverconan.com/wp-content/uploads/2008/09/pvpupdate_armory_big.jpg" alt="" width="500" height="312" /></div>
<p><strong>PVP Levels and stats</strong><br />
The first and probably most important feature is that we finally get the PvP Levels and Statistics that so far has been shown, but not updated in the game. There are in total ten PvP levels in Age of Conan, and you gain PvP Experience Points by engaging in all aspects of Age of Conan PvP, like world PvP, Siege combat and PvP in mini-games. You can watch your PvP statistics in the character tab.</p>
<p><strong>What is diminishing returns?</strong><br />
Diminishing returns is a way to prevent griefing and misuse of the PvP System in Age of Conan. It means that you will get less and less experience from killing the same player, meaning you and your friends can&#8217;t keep killing each other and expect to rule the PvP statistics. It prevents people attacing the same persons over and over. Funcom has announced that the exact values might change in the future, after they have seen how the people use the system.</p>
<p><strong>PvP Armor and Items</strong><br />
You will now find armories in all the major racial hubs in Hyboria. They will offer you PvP rewards from level 20 (normal level, not pvp level) and up. At level 80 there will be a full set of blue armor for all classes, but also lower levels will be able to get interesting PvP Gear. So far there are armor for PvP level one up to level five, but better gear for level 6-10 will be added in a future patch.</p>
<p>Now, get out there, kill some players and see how you like the new PvP system!</p>
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		<title>Age of Conan wants to learn from WoW bosses</title>
		<link>http://www.foreverconan.com/age-of-conan-wants-to-learn-from-wow-bosses/</link>
		<comments>http://www.foreverconan.com/age-of-conan-wants-to-learn-from-wow-bosses/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 02:16:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.foreverconan.com/?p=92</guid>
		<description><![CDATA[Leipzig GC is over, and it&#8217;s time to look back at some of the information we got from Funcom about the development of Age of Conan.
More interesting bosses
One of the things Erling Ellingson said, was that Age of Conan will be borrowing and learning from World of Warcraft boss encounters. So far bosses have been [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-93 alignright" style="float: right;" title="aocdx10" src="http://www.foreverconan.com/wp-content/uploads/2008/09/aocdx10-300x297.jpg" alt="" width="300" height="297" />Leipzig GC is over, and it&#8217;s time to look back at some of the information we got from Funcom about the development of Age of Conan.</p>
<p><strong>More interesting bosses<br />
</strong>One of the things Erling Ellingson said, was that Age of Conan will be borrowing and learning from World of Warcraft boss encounters. So far bosses have been quite static, and the differences between the bosses had been animations, looks and hitpoints. Bosses in World of Warcraft have always been challenging for a different reason, they require tactics. Hopefully AoC will incorporate more challenging bosses, allowing us a more interesting end-game.</p>
<p><strong>DirectX 10 Screenshots</strong><br />
Over at TenTonHammer you can see screenshots from the new DirectX 10 build for Age of Conan. I have to agree with one of the commenters that better graphics should not be the primary focus of Funcom, but I guess this has been in the work chain for a long time. <a rel="nofollow" href="http://www.tentonhammer.com/node/41708">You see the screenshots here</a>.</p>
<p><strong>Age of Conan PvP Patch</strong><br />
The PvP patch for Age of Conan is one again delayed, and is now planned for release on September 10. You can however check it out on the testlive server. From what we have found, there will only be one tier of PvP equipment at the launch, available from PvP level 2.</p>
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		<title>More high-level zones expected soon</title>
		<link>http://www.foreverconan.com/more-high-level-zones-expected-soon/</link>
		<comments>http://www.foreverconan.com/more-high-level-zones-expected-soon/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 16:54:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.foreverconan.com/?p=91</guid>
		<description><![CDATA[Eurogamer got an article up on the new content that is soon expected in Age of Conan - well, &#8220;relatively soon&#8221;, as Erling Ellingsen said. What soon is, we just have to wait and see. It seems like the new content will be added first, before we see the PvP improvements and DirectX 10 support.
Funcom [...]]]></description>
			<content:encoded><![CDATA[<p>Eurogamer got an article up on the new content that is soon expected in Age of Conan - well, &#8220;relatively soon&#8221;, as Erling Ellingsen said. What soon is, we just have to wait and see. It seems like the new content will be added first, before we see the PvP improvements and DirectX 10 support.</p>
<p>Funcom acknowledges that the content for level 50 plus is currently too sparse, and will mainly focus on this. The commons district of Tarantia will be opened, where you will be able to choose a side in the conflict between the street bandits and rules of the rooftops. Apparently there will be quite complex moral choices and quests for this area. The Black Castle dungeon will be expanded a lot from the current &#8220;singleplayer dungeon&#8221; to a full group dungeon.</p>
<p>One of the new areas will be the cimmerian area Ymir&#8217;s Pass, suited for level 55 and above. It is promised to be filled with dozens of yours of questing and other elements, including the dungeon Thunder River.</p>
<p><a rel="external, nofollow" href="http://www.eurogamer.net/article.php?article_id=218893" target="_blank">You can read the full article here.</a></p>
]]></content:encoded>
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		<title>Leipzig GC will give us answers</title>
		<link>http://www.foreverconan.com/leipzig-gc-will-give-us-answers/</link>
		<comments>http://www.foreverconan.com/leipzig-gc-will-give-us-answers/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 16:52:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.foreverconan.com/?p=82</guid>
		<description><![CDATA[Many fans of Age of Conan is very excited about the new content and expecially the DirectX 10 features of Age of Conan that has been promised. The upcoming Leipzig Games Convention will be the place where Funcom starts to show us what they have been up to since the launch, except of course the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-84 alignright" style="float: right;" title="gclogo" src="http://www.foreverconan.com/wp-content/uploads/2008/08/gclogo.png" alt="" width="110" height="70" />Many fans of Age of Conan is very excited about the new content and expecially the DirectX 10 features of Age of Conan that has been promised. The upcoming Leipzig Games Convention will be the place where Funcom starts to show us what they have been up to since the launch, except of course the continuous patches we have seen.</p>
<p>Finally we will be up to date on what the new content, areas and PVP system will bring the game, and it is about time. Even though Funcom has assured the fans that there will be major upgrades to the game, many gamers have put Age of Conan on hold, and gone back to other games while the new content is being developed. The other big thing we have been waiting for is the DX10 upgrade for AoC, which should have been finished for launch, but so far haven&#8217;t been available.</p>
<p>The Leipzig GC will start on August 20. and last for five days, and we will bring you up to speed if you aren&#8217;t able to visit.</p>
]]></content:encoded>
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		<title>Aoc Patch Notes August 6</title>
		<link>http://www.foreverconan.com/aoc-patch-notes-august-6/</link>
		<comments>http://www.foreverconan.com/aoc-patch-notes-august-6/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 16:53:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.foreverconan.com/?p=83</guid>
		<description><![CDATA[A smaller patch today, as illustrated by the short update notes from Funcom shown below.
The update today includes the following:

Resolved several issues with the Arena access quest, hopefully it should work correctly this time, and this time we really mean it! (or poor Aquilus might meet with a very unfortunate end if he insists on [...]]]></description>
			<content:encoded><![CDATA[<p>A smaller patch today, as illustrated by the short update notes from Funcom shown below.</p>
<p><em>The update today includes the following:</em></p>
<ul>
<li>Resolved several issues with the Arena access quest, hopefully it should work correctly this time, and this time we really mean it! (or poor Aquilus might meet with a very unfortunate end if he insists on being so troublesome in the future!)</li>
<li>Travel NPCs will no longer erroneously show the same destination multiple times</li>
<li>Altered the loot table of the Beguiler Demons in Potain so they are now dropping more appropriate loot.</li>
</ul>
]]></content:encoded>
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		<title>AoC Patch Notes July 31</title>
		<link>http://www.foreverconan.com/aoc-patch-notes-july-31/</link>
		<comments>http://www.foreverconan.com/aoc-patch-notes-july-31/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 17:48:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.foreverconan.com/?p=78</guid>
		<description><![CDATA[A new patch today, and some of the highlights are damage-balancing between male and female avatars and making a lot more equipment bind on equip, or bind on pickup. Actually all green and better equipment is now either BoE og BoP, which means armor-makers and weapon-makers have an easier job with selling the items. Not [...]]]></description>
			<content:encoded><![CDATA[<p id="post_message_832570">A new patch today, and some of the highlights are damage-balancing between male and female avatars and making a lot more equipment bind on equip, or bind on pickup. Actually all green and better equipment is now either BoE og BoP, which means armor-makers and weapon-makers have an easier job with selling the items. Not possible to dump old equipment on the trade center.</p>
<p>For tradeskills, cloth-ingredients will drop more often. We guess this is mainly affecting Silk, that has been hard to get so far. Also alchemy-ingredients that previously only was available in Alchemist&#8217;s Cache has been added to the loottable of NPCs in the harvesting-areas. Maybe I now will be able to get Hyena Meat without paying tons of gold in the Trade Center.</p>
<p>As you see, no PvP-patch here, but we hope Funcom is finished testing the new changes soon and will add it.</p>
<div><strong>COMBAT</strong></div>
<div id="post_message_832570">
<ul>
<li> We&#8217;re now done with the majority of the process to completely equalize Male and Female damage. We&#8217;ve balanced the animation-lengths for all &#8220;white damage&#8221; attacks as well as all &#8220;combo finishers&#8221;, and furthermore we&#8217;ve matched the animation length of &#8220;moving attacks&#8221; to the lengths of &#8220;stationary attacks&#8221;. As a result players should now experience no difference in damage dealt or time needed to execute an attack based on what gender their character is.</li>
<li> Aborting multihit combos before they&#8217;re finished won&#8217;t activate their full effects anymore.</li>
<li> Pet commands should now be more responsive.</li>
<li>When aborting a multihit combo finisher, you now get a percentage of the full cooldown depending on how many hits you got in before the abort happened. (It&#8217;s really in this time!)</li>
</ul>
<p><strong>CLASSES</strong></p>
<ul>
<li>All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations.</li>
</ul>
<p><em>Priest Archetype</em></p>
<ul>
<li>Spirit Aegis will now give 0.5% invulnerability to Holy and Fire instead of 1% Fire with the first rank trained.</li>
</ul>
<p><em>Assassin</em></p>
<ul>
<li> Combos granted by feats should now deal significantly more damage than before.</li>
</ul>
<p><em>Dark Templar</em></p>
<ul>
<li>The Talisman Mastery buff will no longer be removed upon death if the proper feat is trained.</li>
</ul>
<p><em>Guardian</em></p>
<ul>
<li>Shield Sweep combo will now scale more consistently across the first three ranks.</li>
</ul>
<p><em>Herald of Xotli</em></p>
<ul>
<li> Pillar of Internal Flame Rank II is now a three-step combo (including combo starter) instead of an instant cast.</li>
</ul>
<p><em>Necromancer</em></p>
<ul>
<li>Bone Horde debuff now uses the proper icon in the debuff GUI.</li>
</ul>
<p><strong>ITEMS</strong></p>
<ul>
<li> Resolved an issue that caused item bonuses to not scale correctly.</li>
<li> Many items are now &#8216;bind on equip&#8217; meaning that once equipped the item can no longer be traded.</li>
<li> Resolved the issue with raid gear that had lost it&#8217;s bonuses in a previous update.</li>
<li> The bonuses awarded by gems have been rebalanced. Unfortunately some of the gem bonuses were originally applied incorrectly leading to situations where too much bonus was given, mainly for invulnerability rating. These gems have now been modified. The benefit of the different level gems has been also been amended though, meaning that higher level gems should now be better than the lower level versions.</li>
<li>All items Green+ are now Bind on Equip (BoE) or Bind on Pickup (BoP).</li>
<li>Items which are BoE/BoP should now state this fact below their item name in the mouseover tooltip. When these items are equipped and bound to the character, the text below the item name will change to reflect this. A message will now ask if you are sure when attempting to roll &#8220;need&#8221; on a Bind on Pickup item.</li>
</ul>
<p><strong>PVP</strong></p>
<ul>
<li> Players will now always see Massive PvP results, and the time left in a battle during battles. This information is displayed in the right top corner, below the minimap.</li>
</ul>
<p><strong>QUESTS</strong></p>
<ul>
<li> Field of the Dead: Changed the level on the quest Entourage from 52 to 47.</li>
<li> Field of the Dead: Changed the level on the quest Cleansing the Tomb from 53 to 48.</li>
<li> Khopshef Province: Forbidden Knowledge - The Crumbling Codex will now despawn after it is picked up.</li>
<li> Khopshef Province: Slave Cages will now show a visual effect when player is on the correct quest to interact with them.</li>
<li> Pyramid of the Ancients: New Quests have been added to enhance your questing experience. Bosses have been upgraded to present a challenge to solo (or small groups) of players. Pay careful attention to the items they drop - they could be the key to defeating more challenging enemies.</li>
<li> Pyramid of the Ancients: All quests should now be working.</li>
<li> Tarantia Sewers: Orphans in the Hovel - Galeria should now talk to you after you kill her captor.</li>
<li> Defeating Lord Atum-Keket in the Pyramid of the Ancients will now reopen the door to the Lord chamber.</li>
<li> The teleport altar behind Lord Atum-Keket will now be visible at all times.</li>
<li>The Master Torturer in Pyramid of the Ancients will no longer spawn multiple times in a row.</li>
</ul>
<p><strong>NPC / MOBS</strong></p>
<ul>
<li> Toirdealbach&#8217;s Tomb has had its level range adjusted from 50-53 to 46-48. Loot in Toirdealbach&#8217;s Tomb has been adjusted to fit the new level range of mobs.</li>
<li> Pyramid of the Ancients: The Harem Girls have been dressed up properly, and sexily!</li>
<li> Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such.</li>
<li> Many of the spells used by raid bosses will now be impossible to fully resist.</li>
<li>The Dark Flames breath attack used by Vistrix will now use normal line of sight checks.</li>
<li>The knockback strength on Kyllikki&#8217;s Blizzard has been reduced.<br />
Yakhmars adds have been modified, they will no longer stun players as they did.</li>
</ul>
<p><strong>TRADESKILLLS</strong></p>
<ul>
<li> Cloth Resource droprate in the world has increased somewhat.</li>
<li> The Resource and Building playfields (Lacheish Plains, Purple Lotus Swamp, Poitain) have new NPC camps that will drop tradeskill items previously only available through the Alchemist&#8217;s Cache. Some of these encampments will aggro, some will not. This makes these zones more dangerous, but allows lower level players a chance to get the tier 1-3 resources they need.</li>
</ul>
<p><strong>WORLD DESIGN</strong></p>
<ul>
<li> Checkerboard textures should no longer appear on the ground throughout the world.</li>
</ul>
<p><strong>MOUNTS</strong></p>
<ul>
<li> The horse ability Hind Leg Kick will now have a 12 second reuse timer, like the other horse abilities.</li>
<li> The Skewbald Pinto Horse has had its stats adjusted to horses of the same tier and price.</li>
</ul>
<p><strong>GUI</strong></p>
<ul>
<li> The &#8220;Quests&#8221; tab in the quest journal should now indicate the current number of accepted quests and the total number of allowed quests.</li>
<li> An option to add a player to your ignore list was added to the &#8220;Add by name&#8221; dialog.</li>
<li> If your trade is rejected, you will receive an onscreen message.</li>
<li> Tooltips for NPCs on the map should now show up in the localized version of their names, instead of their default English names.</li>
<li> You can no longer trade while in combat mode.</li>
<li> You will see an onscreen message stating that a team member has joined your team.</li>
<li> Onscreen feedback for a failed attempt at a trade due to a full inventory has been tweaked.</li>
<li> Added a new option that allows the player to make his cloak invisible.</li>
<li> Strange or seemingly out of place text in the UI should be removed</li>
</ul>
<p><strong>GENERAL</strong></p>
<ul>
<li> Several causes of crashes and assert failures have been addressed and fixed.</li>
<li> Important notification sounds now won&#8217;t be interrupted by other sounds.</li>
<li> A fix was implemented for item descriptions when switching between languages on the client.</li>
<li> Fixed an issue that would cause some playfields to be empty after logging out for some time, and then back in.</li>
<li> You can no longer send unlimited mail through the tradepost. If you send several mails and are informed via system message you cannot send any more, you will need for in-game time to pass before being able to send more mail.</li>
<li> Ignored users will no longer be able to send you mail.</li>
<li> Raid playfields will now kick players who are not in the raid.</li>
<li> Fixed some animations that weren&#8217;t blending properly</li>
<li> The number of needed &#8216;Fresh Kills&#8217; has been increased to 20.</li>
</ul>
</div>
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		<title>Closer look on the new PvP System</title>
		<link>http://www.foreverconan.com/closer-look-on-the-new-pvp-system/</link>
		<comments>http://www.foreverconan.com/closer-look-on-the-new-pvp-system/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 07:34:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.foreverconan.com/?p=77</guid>
		<description><![CDATA[The new PvP system is currently being tested on the Testlive server, which you can find more information about on our site. You have probably seen that your PvP Experience haven&#8217;t changed ever, and PvP doesn&#8217;t feel very rewarding right now if you don&#8217;t count the actuall fun of just killing stuff.
We have looked around [...]]]></description>
			<content:encoded><![CDATA[<p>The new PvP system is currently being tested on the <a href="http://www.foreverconan.com/live-testserver-now-available/">Testlive server</a>, which you can find more information about on our site. You have probably seen that your PvP Experience haven&#8217;t changed ever, and PvP doesn&#8217;t feel very rewarding right now if you don&#8217;t count the actuall fun of just killing stuff.</p>
<p>We have looked around for more information about what to expect when the PvP patch goes live on all servers, and found a few interesting things. First, you kill other players from two levels below your own and up, you are marked as an Criminal. This will give you two swords above your head, showing that you have recently been fighting other players.</p>
<p>For players outside this range from two levels below your own, you accumulate Murder Points. When you get 100 points you are a Murderer, and instead of the Criminal-icon you now get a Murderer-icon, which is a skull. To achieve this Murderer-status, you only have to kill less than ten &#8220;innocent&#8221; players, so watch out.</p>
<p>The last new thing we will look at is PvP Experience points, of PvP XP. From level 1 to 5 you never lose rank (level) or experience points when you loose at PvP. From 5 to 9 you never lose rank, but can lose experience points. What this means is that if you reach rank 8, you will not fall back to rank 7 even if you are killed a thousand times. From rank 11 and up you can loose both rank and experience points, so this is where it becomes &#8220;hardcore&#8221;.</p>
<p>These changes are not yet live, and they might change after getting feedback from the testers, so not all this information is guarateed correct at launch of the patch.</p>
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		<title>AoC Patch Notes July 23</title>
		<link>http://www.foreverconan.com/aoc-patch-notes-july-23/</link>
		<comments>http://www.foreverconan.com/aoc-patch-notes-july-23/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 17:20:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.foreverconan.com/?p=76</guid>
		<description><![CDATA[A small patch today that is fixing some problems with memory leaks. It also resets the cost for changing feats, which means you can now visit your favourite trainer to reset your feats for free. This is because of the many recent changes to the feat trees.
]]></description>
			<content:encoded><![CDATA[<p>A small patch today that is fixing some problems with memory leaks. It also resets the cost for changing feats, which means you can now visit your favourite trainer to reset your feats for free. This is because of the many recent changes to the feat trees.</p>
]]></content:encoded>
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		<title>AoC Patch Notes for July 17</title>
		<link>http://www.foreverconan.com/aoc-patch-notes-for-july-17/</link>
		<comments>http://www.foreverconan.com/aoc-patch-notes-for-july-17/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 21:16:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.foreverconan.com/?p=75</guid>
		<description><![CDATA[New batch of fixes out today.
Player Character

 Dead team members will now get quest kill credit if they are within range.
 You now only prohibited from entering stealth mode if team members are in combat nearby.
 All your team members and their pets will now get the fatality buff when a team member performs a [...]]]></description>
			<content:encoded><![CDATA[<p>New batch of fixes out today.</p>
<div id="post_message_754462"><strong>Player Character</strong></p>
<ul>
<li> Dead team members will now get quest kill credit if they are within range.</li>
<li> You now only prohibited from entering stealth mode if team members are in combat nearby.</li>
<li> All your team members and their pets will now get the fatality buff when a team member performs a fatality.</li>
<li> The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests.</li>
<li> Mesh effects during spellweaving should no longer rotate with the character.</li>
<li> Shield of the Risen will only display particle effects on hidden players if they are on your team.</li>
<li> Animations for the &#8216;grin&#8217;, &#8216;laugh&#8217; and &#8216;laughheartily&#8217; emotes have been tweaked for both male and female characters.</li>
<li> Emote &#8217;squirm_on_ground&#8217; has been renamed to &#8216;lounge&#8217;, to better fit the animation.</li>
</ul>
<p><strong>Classes</strong><br />
Assassin</p>
<ul>
<li> The following abilities now have new effects: Cat&#8217;s Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge.</li>
</ul>
<p>Barbarian</p>
<ul>
<li> Feats &#8220;Eyes of Madness&#8221;, &#8220;Rampaging Horde&#8221;, &#8220;Welcoming Death&#8221;, and &#8220;Too Many To Count&#8221; now have visuals associated with them.</li>
</ul>
<p>Demonologist</p>
<ul>
<li> Earth Recharge ability will have a better visual indicator of activation.</li>
<li> Let Them Burn should now have the correct cooldown.</li>
<li> Let Them Burn will now properly increase in damage the longer it is channeled.</li>
<li> Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously.</li>
</ul>
<p>Necromancer</p>
<ul>
<li> Frostblast now has a visual cone of frost.</li>
<li> Ice Shackle spell is now less invasive and more optimized.</li>
<li> The tooltip for Malefic Chant now shows up as intended.</li>
<li> Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%.</li>
<li> To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistently based on level.</li>
<li> Spell &#8220;Siphon Unlife&#8221; now has visuals and sound.</li>
<li> The casting time of Set&#8217;s Ruin, Set&#8217;s Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds.</li>
<li> Parasitic Soul Swarm is now less invasive and should take up less screenspace.</li>
</ul>
<p>Priest of Mitra</p>
<ul>
<li> The Spellweaving animation has been tweaked.</li>
</ul>
<p>Ranger</p>
<ul>
<li> The ranger&#8217;s tracking list can now be sorted by distance.</li>
<li> Dead NPCs and players will now longer appear when using the tracking ability.</li>
</ul>
<p>Tempest of Set</p>
<ul>
<li> Set&#8217;s Life Spark should now trigger a resurrection prompt instantly after dying.</li>
<li> Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs.</li>
</ul>
<p><strong>Combat</strong></p>
<ul>
<li> Combos and all other actions will be aborted when you start to charge.</li>
<li> The combo chain will now be stopped when you begin a charge.</li>
<li> You can no longer start combos in the middle of a charge.</li>
<li> Dismembering fatalities should now show appropriate visual effects.</li>
<li> You can now abort multihit combos without all the damage being rolled back.</li>
<li> Aborting multihit combos will not make the target&#8217;s health become desynced from the client/server anymore.</li>
<li> Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell.</li>
<li> Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail.</li>
<li> The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range.</li>
<li> If your target is behind an obstacle when you&#8217;ve finished casting your spell, the spell will fail</li>
<li> Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP.</li>
<li> Mobs will keep you in combat from further away now.</li>
<li> Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt.</li>
<li> Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away.</li>
<li> You cannot use abilities while jumping or falling anymore.</li>
<li> Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore.</li>
<li> Attack animation speed should be more balanced between genders (note: this does not yet include the combo animations).</li>
<li> Combat music has been tweaked so that tension music will be area specific, rather than random.</li>
</ul>
<p><strong>PvP</strong></p>
<ul>
<li> Massive PvP: Mercenary players in a team with a guild member should no longer be hostile-flagged during battle.</li>
<li> You will no longer be able to attack guild members on PvP servers.</li>
<li> The Massive PVP gui will show up on a separate tab than Minigame PvP.</li>
<li> If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet.</li>
<li> Ground targeting AOEs should now only be allowed if the player has line of sight to the target.</li>
<li> The siege camps will now give a message when they are clicked on and the city is not vulnerable.</li>
<li> You should no longer be able to damage your raid members on Culture PvP servers.</li>
</ul>
<p><strong>Player Cities</strong></p>
<ul>
<li> The player cities and Battlekeeps now have various NPCs living in them.</li>
<li> Buildings should now show the proper damage states when the building gets damaged or repaired.</li>
</ul>
<p><strong>Quests</strong></p>
<ul>
<li> Grey quests will now award XP again.</li>
<li> (Atzel&#8217;s Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades.</li>
<li> (Atzel&#8217;s Approach) Revenge of the Ape God - Location of this quest is now marked in the journal.</li>
<li> (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it.</li>
<li> (Conall&#8217;s Valley) An Impending Attack - The location marker for Torin has been changed.</li>
<li> (Field of the Dead) The Honored Dead - This is now a solo quest.</li>
<li> (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep&#8217;s head, then return it to Zane.</li>
<li>If you currently have this quest, you MUST delete the quest and go pick it up again from Zane.</li>
<li> (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it.</li>
<li> (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective.</li>
<li> (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas.</li>
<li> (Khopshef) Usurping the Power - Now marked as a group quest.</li>
<li> (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest.</li>
<li> (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours.</li>
<li> (Khopshef) The Swindler&#8217;s Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests.</li>
<li> (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper.</li>
<li> (Tarantia Noble) Paetus &amp; The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest.</li>
<li> (Tarantia Noble) Rahim and Lord Camillus - Rahim&#8217;s dialog should now work properly when you tell him &#8220;Then this madman must be stopped&#8221;. Player will receive a quest.</li>
<li> (Tarantia Noble) Obtaining the Arena Key – Quest should now be completable.</li>
<li> Several typos corrected in many quests worldwide.</li>
</ul>
<p><strong>NPCs / Mobs</strong></p>
<ul>
<li> Charmed NPCs will now be able to attack and perform actions while charmed.</li>
<li> More NPCs should now be visible in the vicinity for several raid dungeons.</li>
<li> NPCs wielding two handed weapons will now attack correctly.</li>
<li> Knockback animations (the landing-animations in particular) will now be smoother for many creatures.</li>
<li> Raid bosses should now be visible from further away, in most cases.</li>
<li> Black Ring Citadel: Incubus and Succubus are now strong enough to knockback all players. Swamp demon&#8217;s swamp has become increasingly more dangerous.</li>
<li> Black Ring Citadel: Seruha will wait a little before closing the door.</li>
<li> Conall&#8217;s Valley: Wounded Vanir in Conall&#8217;s Valley will no longer execute the same identical movements at the same time.</li>
<li> Field of the Dead: Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat.</li>
<li> Field of the Dead: The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner.</li>
<li> Khemi: Rhino name-plates should now be displayed properly and will no longer clip into the rhino.</li>
<li> Kheshatta: Scorpion Archers should now attack more consistently at range.</li>
<li> Kheshatta: Several NPCs with equipped weapons have been corrected.</li>
<li> Tarantia Noble: Astrologer will no longer send you into a dialog loop.</li>
<li> Tortage: Renton should no longer make strange sounds during the Destiny Mage quest.</li>
<li> Underhalls: Litharia&#8217;s patrol has been adjusted a bit, to end her walking through walls or pillars.</li>
<li> Vistrix: All players that participate in the fight against Vistrix should now get his tooth.</li>
<li> White Sands: Thrall Warrior armor has been tweaked so as to not clip anymore.</li>
<li> Wild Lands: Oris should no longer send you into a dialog loop.</li>
<li> Certain bosses were using combos they weren&#8217;t supposed to. This has been fixed.</li>
</ul>
<div id="post_message_754475"><strong>Items</strong></p>
<ul>
<li> The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale!</li>
<li> The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked.</li>
<li> The Heart of the Earth weapon will now work for 2 handed blunt combos.</li>
<li> Handguards of Ardent Fire now give 2handed Edge bonuses.</li>
<li> Fine Steelsilk Leggings should now display its name properly</li>
<li> Non-casters should now be able to see the effect of mana potions, even though they can&#8217;t use them.</li>
<li> Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice.</li>
<li> Inventory bags have all had their prices reduced by 20%-50%.</li>
<li> The &#8216;Totem of Origins&#8217; may now be found on select bosses.</li>
</ul>
<p><strong>Mounts</strong></p>
<ul>
<li> Disabled ability to mount while charging.</li>
<li> The tooltip for horses will no longer say &#8220;CANNOT USE&#8221; when the horse is usable.</li>
<li> The price of regular mounts have been reduced to 75 silver, down from 2 gold.</li>
<li> Mounts can no longer be sold.</li>
<li> Reduced Damage caused by Rhinos/Mammoths charging.</li>
<li> Decreased Rhino/Mammoth collision radius.</li>
</ul>
<p><strong>Tradepost/Banks</strong></p>
<ul>
<li> You can now sort items for sale on the Tradepost by &#8220;Show Can Use Only&#8221; and &#8220;Show Can Buy Only&#8221;.</li>
<li> Powerful items (blue and green) for sale on the Tradepost will now list in color text.</li>
<li> Items of a level you cannot use will be listed in red.</li>
<li> It should now be possible to search for necklaces, rings, gems, and consumables.</li>
</ul>
<p><strong>Tradeskills</strong></p>
<ul>
<li> Cotton and Cottonwisp have been fixed, and will be the correct level.</li>
<li> Any player who speaks to a crafter trainer and doesn&#8217;t get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage.</li>
<li> The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes.</li>
<li> Trainer dialog was updated to reflect current names of buildings in Architect quest line.</li>
<li> The Weaponsmith Trainer&#8217;s dialog no longer references Glaive, but Awl Pike.</li>
</ul>
<p><strong>World Design</strong></p>
<ul>
<li> Various visual fixes and improvements made in Khemi and Kheshatta.</li>
<li> Adjusted several areas with added collision, where players previously could become stuck on terrain.</li>
<li> Pyramid of Lord Atum-Keket: Door collision has been adjusted here.</li>
<li> Underhalls: The rez point in the &#8220;Uptown Sewer&#8221; should now be fully visible.</li>
<li> Underhalls: The upper climbing point on the right ladder for the Harbor entrance has been tweaked.</li>
<li> Underhalls: The zone called &#8220;Askia&#8221; is now renamed &#8220;Askia&#8217;s Domain&#8221;.</li>
<li> Underhalls: The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds.</li>
<li> Wild Lands of Zelata: Collision on the stairs inside the Mayor&#8217;s building has been adjusted.</li>
<li> Kheshatta: Fixed several spots where you could fall through the world.</li>
</ul>
<p><strong>GUI</strong></p>
<ul>
<li> An emote gui has been added. Press Y to access this window.</li>
<li> An option to disable on-screen messages has been introduced. It can be found in Options &gt; Interface &gt; HUD.</li>
<li> A chat command that allows reloading the GUI was added. The command is &#8216;/reloadui&#8217;</li>
<li> Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag.</li>
<li> Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more.</li>
<li> Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker).</li>
<li> Players should now be able to open the main options menu using &#8220;F10&#8243; while the rez window is up.</li>
<li> Right-clicking inside active GUI elements should not reorient your character any more.</li>
<li> Fixed a case of a stuck command progress bar.</li>
<li> Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina).</li>
<li> Added a visual and textual notification for attacks that are completely absorbed.</li>
<li> Nametags should now be visible even if the character meshes have not completed loading.</li>
<li> Spell damage to destructibles will now appear in the combat log.</li>
<li> The mouse pointer will now always default to the arrow.</li>
<li> Mousing over an NPC&#8217;s corpse will not produce the sword icon any more.</li>
<li> The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5.</li>
<li> Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished.</li>
<li> Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells.</li>
<li> When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any).</li>
<li> The quest journal will now show the money rewards divided by each type of currency.</li>
<li> The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type: Guild Members, Friends, Offline members, and Ignored characters.</li>
<li> Floating/movable character portraits were added. They can be enabled from Interface &gt; HUD options menu.</li>
<li> The tooltip for spellweaving will no longer go outside of the screen.</li>
<li> Fixed a GUI related crash.</li>
<li> Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills.</li>
<li> Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window.</li>
<li> The healing modifier debuff for Active Blocking should now display correctly as -50%</li>
<li> Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13.</li>
<li> Quest indicators should no longer appear on the ground.</li>
<li> Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options &gt; HUD menu.</li>
<li> The item links on the chat window will now show the proper item &#8216;level color&#8217; (blue, green, etc).</li>
<li> Remapping hotkeys for movement works again.</li>
<li> Player search should now work correctly.</li>
<li> The Fresh Kill indicator now correctly shows only after level 5.</li>
<li> Resolved an issue which was causing players to receive a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI.</li>
<li> Instancing/Zoning: Removed the shift-right click &#8220;Enter heroic version&#8221; option from doors.</li>
<li> You can now use &#8216;&lt;&#8217; in chat messages.</li>
<li> The Combo Sequence Indicator should no longer get stuck when failing to complete a combo.</li>
</ul>
<p><strong>General</strong></p>
<ul>
<li> A new level up animation with sound should now occur for all players who level, while in or out of combat.</li>
<li> Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity.</li>
<li> Fixed several causes of crashes and instability.</li>
<li> Particle effects will no longer be played on the character selection screen.</li>
<li> Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then.</li>
<li> Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob.</li>
<li> The loot bag target bar should no longer become &#8217;stuck&#8217; onscreen.</li>
<li> You will no longer lose your helmet when fatalitied.</li>
<li> The looting need-greed duration was increased to 1 minute.</li>
<li> Gemmed items should now work as intended and give their effect after teleports.</li>
<li> Team buffs should now only refresh when necessary, and be properly canceled for members who leave.</li>
<li> Leaving sneak or crouch will not slide your character around anymore.</li>
<li> Tattoos are again being deleted when cycling through in character creation so only the current one shows.</li>
<li> Logging into the game after logging out to the login screen will no longer cause the client to crash.</li>
<li> The group looting is once again working as intended.</li>
<li> Select captains and wagoners in Old Tarantia, Khemi and Conarch Village have opened up traveling routes deeper into the wilderness!</li>
<li> Shield of the Risen no longer silences the player.</li>
</ul>
</div>
</div>
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		<title>Age of Conan Digital Download</title>
		<link>http://www.foreverconan.com/age-of-conan-digital-download/</link>
		<comments>http://www.foreverconan.com/age-of-conan-digital-download/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 16:06:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.foreverconan.com/?p=74</guid>
		<description><![CDATA[If you are living a bit away from a game store, or are just too lazy to use DVDs to install Age of Conan, the solution is finally here. The Age of Conan client is now available for download from the internet.
As far as I understand, you can also download the client even if you [...]]]></description>
			<content:encoded><![CDATA[<p>If you are living a bit away from a game store, or are just too lazy to use DVDs to install Age of Conan, the solution is finally here. The Age of Conan client is now available for download from the internet.</p>
<p>As far as I understand, you can also download the client even if you have the retail package. Just remember that you have to download an estimated 15 gigabytes of data. I haven&#8217;t checked, but I guess this will include all the patches, so when you are done downloading and installing, you are completely ready to play.</p>
<p>When you buy online, you are also given two extra days of gameplay, to compensate for the downloadtime. For more information go to the <a href="https://register.ageofconan.com/signup/ctrl/register/conan" target="_blank">Funcom site</a> with more information.</p>
]]></content:encoded>
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